AI Insights · Timothy · October 2022
Top 5 PVP Games on Android in Australia Q3 2022
Explore the performance metrics of the top 5 PVP games on Android in Australia during Q3 2022, including revenue, downloads, and active users.
Throughout the third quarter of 2022, the top 5 PVP games on Android in Australia demonstrated varied performance trends in terms of revenue, downloads, and active users. Below, we delve into the details for each game, based on data from Sensor Tower.
Coin Master experienced a decline in both weekly downloads and active users. Weekly downloads fell from 5.7K at the beginning of the quarter to 3.2K by the end of September. Similarly, active users decreased from approximately 28.3K to 24.2K. Revenue showed a peak in mid-July at around $246K but tapered off to approximately $112K by the end of the quarter.
Slotomania™ Slots Casino Games saw fluctuations in weekly revenue, peaking at $126K in late July before declining to $87K by the end of September. Weekly downloads also varied, with a notable dip to 676 in early September, and a slight recovery to 716 by the end of the month. Active users followed a similar trend, starting at 9.1K in late June and ending at 8.4K in late September.
Pokémon GO displayed a mixed performance. Weekly revenue hit highs of $162K in late August but dropped to $74K by the end of September. Downloads showed a steady increase, starting at 4.2K in late June and reaching 4K by the end of September. Active users remained relatively stable, fluctuating between 169K and 197K throughout the quarter.
Roblox maintained a strong presence with stable weekly revenue, peaking at $104K in mid-September. Downloads showed an upward trend, starting at 9.1K in late June and rising to 12.3K by the end of September. Active users also saw a consistent increase, beginning at 543K and reaching 615K by the end of the quarter.
Bingo Blitz™️ - Bingo Games experienced fluctuations in revenue, with a peak of $98K in late August and a decline to $71K by the end of September. Downloads decreased from 1.2K in late June to 836 by the end of the quarter. Active users also saw a gradual decline, from 8.3K to 7.3K.
These insights from Sensor Tower highlight the dynamic nature of the mobile gaming market in Australia. For more detailed analytics and trends, visit Sensor Tower.